CORAL SEA ENCOUNTER (H)
DATE: 8th of May 1942
-The Japanese and American carrier fleets have spotted one another in the Coral Sea.
-The opposing carriers must be destroyed to ensure the protection of your fleet, and your countries strength in this strategically important area of the Pacific.
PLANESETS
USN-UNITED STATES NAVYSBD-3 'Dauntless'F2AF4F 'Wildcat'
IJN-IMPERIAL JAPANESE NAVYAM6 'Zero' D3A 'Val'
=THE JFC SERVER EXPERIANCE=
1:REALISM: JFC MAPS RUN WITH REALISM SETTINGS 'ON'.
2:STRATEGY: ALL MISSIONS HAVE DETAILED INFORMATION ON TARGETS & WINNING OBJECTIVES, LOCATED IN THE 'IN GAME' MISSION BRIEF.
A: READ THE BRIEF & ORGANIZE YOUR SORTIES ACCORDINGLY WITH YOUR TEAMMATES.
B: USE THE 'IN GAME' SERVER COMMANDER OPTIONS TO FIND OUT THE LATEST MISSION INFORMATION, REMAINING TARGETS, AVAILABLE PLANES ETS.
3:APPROACH: BE AN EFFECTIVE PILOT. EVERY AIRCRAFT IS VALUABLE, EVERY SORTIE COUNTS! IN MOST JFC MAPS, AIRCRAFT NUMBERS ARE LIMITED.
A: PLAN YOUR MISSIONS CAREFULLY & BRING YOUR MACHINES BACK HOME!
B: MAKE ABSOLUTELY SURE TO CHECK AIRCRAFT AVAILABILITY BEFORE FLYING, TO AVOID GETTING AUTOKICKED!
4:FLEXIBILITY: NUMBER OF AVAILABLE AIRCRAFT WILL INCREASE/DECREASE, DEPENDING ON PILOT TURNOUT.
5:QUALITY: ZERO TOLERANCE TOWARDS ANY FORM OF DELIBERATE FOUL PLAY. DISRESPECTFUL PLAYERS ARE KICKED AND PERMANENTLY BANNED.
SCRAMBLE
The =JFC=Server is hosted on Hyperlobby,
and is open to all virtual pilots 24/6,
execept Wednesday evenings and Sundays,
where it hosts the =JFC= 'Member Only' Campaigns.